Version 0.6.2: Two-Headed Chicken Physics Update


Hello out there,

the last days I was busy fixing all those bugs that I had created ... because I wanted to have Two-Headed Chickens in the game. You might ask "Why?", and I clearly have no answer to this question ... but it feels so good to finally welcome them aboard :)

Have fun with it :)

Greetings
Denzi <3

Changelog:

  • added two-headed chickens
  • player can pick up two-headed chickens and carry them around (just for the fun of it, for no real reason but to carry them around)
  • adjusted player animations (pick up & carry stuff, weapon being disabled when action gets activated)
  • adjusted Ramius dialogue to be more clear about "obelisks"
  • "more random" AI spawning positions within spawn radius
  • smoother AI rotations (work in progress, could still use some perfection)
  • fixed broken Ramius flow after "enemies sequence"
  • fixed UI selection issue after tutorial UI was closed
  • fixed camera rotation at broken bridge (main map, at ravine)
  • fixed player not rotating correctly after switching from mouse/keyboard to gamepad
  • fixed some positions on main map

Files

laser-knights-windows.zip 318 MB
Version 75 Jul 02, 2024

Get Tales of the Laser Knights (Demo)

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