Version 0.6.2: Two-Headed Chicken Physics Update
Tales of the Laser Knights (Demo) » Devlog
Hello out there,
the last days I was busy fixing all those bugs that I had created ... because I wanted to have Two-Headed Chickens in the game. You might ask "Why?", and I clearly have no answer to this question ... but it feels so good to finally welcome them aboard :)
Have fun with it :)
Greetings
Denzi <3
Changelog:
- added two-headed chickens
- player can pick up two-headed chickens and carry them around (just for the fun of it, for no real reason but to carry them around)
- adjusted player animations (pick up & carry stuff, weapon being disabled when action gets activated)
- adjusted Ramius dialogue to be more clear about "obelisks"
- "more random" AI spawning positions within spawn radius
- smoother AI rotations (work in progress, could still use some perfection)
- fixed broken Ramius flow after "enemies sequence"
- fixed UI selection issue after tutorial UI was closed
- fixed camera rotation at broken bridge (main map, at ravine)
- fixed player not rotating correctly after switching from mouse/keyboard to gamepad
- fixed some positions on main map
Files
laser-knights-windows.zip 318 MB
Version 75 Jul 02, 2024
Get Tales of the Laser Knights (Demo)
Tales of the Laser Knights (Demo)
Comic Sci-Fi Zelda-like Action-Adventure
Status | In development |
Author | Heat Haze Games |
Genre | Action |
Tags | Action-Adventure, Action RPG, Sci-fi, Singleplayer, Top-Down |
Languages | German, English |
More posts
- Version 0.6.6: The Biggest Update!19 days ago
- Version 0.6.5: Textures & Spacemap Update73 days ago
- Version 0.6.4: The Explosive Barrel Player Voice Update88 days ago
- Version 0.6.3: Player Attack FX & Animations UpdateJul 16, 2024
- Version 0.6.1: Community Update 5Jun 19, 2024
- Version 0.6.0: Community Update 4May 21, 2024
- Version 0.5.9: Community Update 3May 17, 2024
- Version 0.5.8: Community Update 2May 07, 2024
- Version 0.5.7: Community Update 1May 03, 2024
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