Version 0.6.5: Textures & Spacemap Update


Just releseased the new update 0.6.5 for the demo version! ;)

https://www.tiktok.com/@realdenzi/video/7421436773219290401

Changelog

  • textured spaceships
  • textured lots of doors, metal plates in levels, etc.
  • textured planets / clouds to look more toony
  • adjusted sandfall particles & colors
  • overhauled space map UI to look more scifi-ish
  • world / level "edges" (mountain tops) are now displayed in black
  • AI now walks less "straight on navmesh path", instead wanders a bit to the left, a bit too the right
  • AI shoots more accurately
  • slightly increased performance: using less animator components for simple animations
  • adjusted level flow: after 1st dungeon, directly enter 2nd dungeon (no more main map in between)
  • adjusted main map light rays to be more white
  • added countdown FX to detonators and explosive barrels
  • added stretching animation after sleeping
  • fixed: AI enemies will not be hidden when running into doors
  • fixed: some door enter positions not being set correctly - player could get stuck on entering rooms
  • fixed: message box reacting on initial click, stabilized "hold button" functionality
  • fixed: message box could crash if Steam client not running
  • fixed: two-headed chicken movement animation sometimes not playing
  • fixed: heathaze FX not being played
  • auto-save after Ramius' dialogue in spaceship
  • auto-save when leaving space map

Greetings,

Denzi

Files

laser-knights-windows.zip 318 MB
Version 78 71 days ago

Get Tales of the Laser Knights (Demo)

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