Version 0.6.6: The Biggest Update!
This update took a little bit longer, since I totally underestimated switching from Unity's Built-In Renderpipeline to the "newer" Universal Render Pipeline (URP) ... lots of changes to materials, lots of "glow" settings to set (HDR glow incoming ;)) ... lots of testing ... lots of bugfixing ....
I also added the new Laser Katana sound created by Emanual Fitz (ef.sound) - kudos to him, because the sound makes the Laser Katana feel so much more characteristic ... love it <3
A.I. got a lot of improvements, from movement to animation to A.I. behaviour - I also added a new enemy: the Sandworm, only to be found in the newly created area "the Desert of Death"..
So, be prepared for the biggest update so far ... here is the changelog for version 0.6.6.
- extended main world, adjusted some levels, changed some textures
- audio: added real Laser Katana sounds (including new deactivation sound)
- visuals: outline on objects the player can interact with / pick up, and on NPC's the player can talk to
- visuals: player & enemies are faded out if falling into pit / to death
- visuals: new loading UI animation (in the right bottom of the screen: animated player running)
- visuals: smoothed dialogue fading and transitions
- cutscenes: added missing dialogue for Uncle Bill if you meet him after repairing the air con
- cutscenes: adjusted spaceship "open hatch" sequence
- animations: player and NPC's rotation is animated
- animations: added player "terrified" animation during snake attack (meeting Ramius)
- animations: new player idle animations, smoother transition to default animation
- animations: added player falling animation
- animations: added player dodge forward animation
- animations: added animations for female NPC's (e.g. Trader Jane)
- animations: smoothed animations for some enemies (Mwarf, Pentapod, Murgl & Junker)
- AI: added new Sandworm enemy (only to be found in the Desert of Death)
- AI pathfinding: units reach destination more precise (before they would sometimes jitter back and forth)
- AI movement / rotation: lots of changes make all AI units move much smoother, and with their own characteristics
- AI balancing: decreased junker health (from 125 to 100)
- input: better player reaction with gamepad sticks (max speed at 1/2 stick movement)
- input: player rotation is applied smoothly if not moving (or moving slowly)
- graphics: Unity update, migrated from old Built-In Render Pipeline to Universal Render Pipeline (URP)
- graphics: enabled real HDR colors, adding more fancy glow to special FX
- graphics: added fancier planet clouds and halo
- graphics: added new volumetric fog FX
- graphics: items in inventory/tutorials are rendered correctly, without wrong light impacts and artifacts
- physics: better action selection (player points towards action)
- physics: obelisks can now be activated from any direction
- physics: player can throw objects by holding the "drop" button
- physics: carrying objects is more stable
- physics: player drops objects if they collide with other objects (i.e. cannot be moved into position anymore)
- fixed: player actions would be cancelled randomly before execution (hold button)
- fixed: random player rotation after actions were finished
- fixed: wrong outline sizes on enemies, NPC's and lots of other objects
- fixed: broken outline on Zak's hair
Files
Get Tales of the Laser Knights (Demo)
Tales of the Laser Knights (Demo)
Comic Sci-Fi Zelda-like Action-Adventure
Status | In development |
Author | Heat Haze Games |
Genre | Action |
Tags | Action-Adventure, Action RPG, Sci-fi, Singleplayer, Top-Down |
Languages | German, English |
More posts
- Xmas / Happy New Year Update 0.6.7a!Dec 29, 2024
- Version 0.6.5: Textures & Spacemap UpdateOct 03, 2024
- Version 0.6.4: The Explosive Barrel Player Voice UpdateSep 18, 2024
- Version 0.6.3: Player Attack FX & Animations UpdateJul 16, 2024
- Version 0.6.2: Two-Headed Chicken Physics UpdateJul 02, 2024
- Version 0.6.1: Community Update 5Jun 19, 2024
- Version 0.6.0: Community Update 4May 21, 2024
- Version 0.5.9: Community Update 3May 17, 2024
- Version 0.5.8: Community Update 2May 07, 2024
Leave a comment
Log in with itch.io to leave a comment.