Version 0.5.8: Community Update 2
Tales of the Laser Knights (Demo) » Devlog
Hello everybody :)
Thanks again for all the feedback ... I just released the "Community Update 2" (Version 0.5.8) with lots of fixes and changes!
Changelog:
- fixed: some icons were blurry
- fixed: map zoom on gamepad vs. mouse wheel
- fixed: changing input to button "B" cancelled the panel in the background
- fixed: upgrade UI doesn't show description of "locked" upgrades
- difficulty UI: renamed "enemy hit points" to "enemy strength"
- new UI icons (options / in-game menu / map UI)
- menus now remember last selected UI element (consistent behaviour: when leaving a menu, the last button is selected)
- simple actions like "talk" or "read" only need a simple button press, no more "hold button"
- some quest infos added
- adjusted tutorial flow to make game better understandable
- button icons are correctly updated if input is changed in options
- only show "do you want to quit?" dialogue if quitting per "B" button / "Esc" key
- updated some door models to make them better recognizable
Have fun, and: feedback always appreciated :)
Greetings
Denzi
Files
laser-knights-windows.zip 636 MB
Version 70 May 07, 2024
Get Tales of the Laser Knights (Demo)
Tales of the Laser Knights (Demo)
Comic Sci-Fi Zelda-like Action-Adventure
| Status | In development |
| Author | Heat Haze Games |
| Genre | Action |
| Tags | Action-Adventure, Action RPG, Sci-fi, Singleplayer, Top-Down |
| Languages | German, English |
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- Version 0.6.3: Player Attack FX & Animations UpdateJul 16, 2024
- Version 0.6.2: Two-Headed Chicken Physics UpdateJul 02, 2024

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